Comments on: Activity Report: Community feedback discussion http://www.darkfallonline.com/blog/activity-report-community-feedback-discussion/ The Darkfall Online Official Blog Thu, 02 Dec 2010 05:01:49 +0000 hourly 1 http://wordpress.org/?v=3.0.1 By: James Dooney http://www.darkfallonline.com/blog/activity-report-community-feedback-discussion/#comment-568 James Dooney Wed, 01 Dec 2010 22:53:53 +0000 http://www.darkfallonline.com/blog/?p=738#comment-568 On the topic of sieges, only one holding of a clan can be sieged at a time? Remove that care bear shit asap my AV brothers. On the topic of sieges, only one holding of a clan can be sieged at a time? Remove that care bear shit asap my AV brothers.

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By: Aro Ora http://www.darkfallonline.com/blog/activity-report-community-feedback-discussion/#comment-561 Aro Ora Wed, 01 Dec 2010 17:39:33 +0000 http://www.darkfallonline.com/blog/?p=738#comment-561 BTW, Sea towers are cool and all but do you all remember that player driven racial war event in the middle of Agon last month? Why not have something like a sea tower...except with a structure (or structures) in the middle of the map that work along the same lines with the same large reward. Sea fortress fighting means water fighting and boats -- which are cool...but that's not even half the story when it comes to Darkfall PVP. I'd like to see some kind of capture the base contest in the middle of the map go vulnerable and the way to win is to capture 3/4 of them. Capturing a base would be like capturing a village point -- EXCEPT, until someone 'wins' by capturing 3/4 fortresses, all your bases can be raided and re-captured. Sure, the fight might drag on...but how is that in any way a problem? More pvp is good pvp :) Especially when it only goes vulnerable once a week... BTW, Sea towers are cool and all but do you all remember that player driven racial war event in the middle of Agon last month?

Why not have something like a sea tower…except with a structure (or structures) in the middle of the map that work along the same lines with the same large reward.

Sea fortress fighting means water fighting and boats — which are cool…but that’s not even half the story when it comes to Darkfall PVP.

I’d like to see some kind of capture the base contest in the middle of the map go vulnerable and the way to win is to capture 3/4 of them. Capturing a base would be like capturing a village point — EXCEPT, until someone ‘wins’ by capturing 3/4 fortresses, all your bases can be raided and re-captured.

Sure, the fight might drag on…but how is that in any way a problem? More pvp is good pvp :) Especially when it only goes vulnerable once a week…

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By: Aro Ora http://www.darkfallonline.com/blog/activity-report-community-feedback-discussion/#comment-560 Aro Ora Wed, 01 Dec 2010 17:35:11 +0000 http://www.darkfallonline.com/blog/?p=738#comment-560 I think "accidentally killing someone" is better defined as "fighting over a spawn and something bad happened" Unfortuantely for you, man-slaughter is still a crime. What would help is if triggering the 10 sec grey timer on the same guy over and over would cause you to go perma grey eventually...a lot of blue pks use that tactic to attack and weaken newbies in spawns hoping one of the following would happen: 1. The spawn will kill them since they are low health 2. Their regen is horrible since you are hitting them in the back every 10 seconds. 3. They get upset and start hitting you back, you turn blue, they keep hitting you and now you get a free kill. Obviously the game needs to track which players are griefing you. A one time hit is not a big deal but someone who does it over and over and over and over again should be flagged perma grey to you. That way you won't go red for doing that to people...but you will make yourself vulnerable to them for 24 hours. I think “accidentally killing someone” is better defined as “fighting over a spawn and something bad happened”

Unfortuantely for you, man-slaughter is still a crime.

What would help is if triggering the 10 sec grey timer on the same guy over and over would cause you to go perma grey eventually…a lot of blue pks use that tactic to attack and weaken newbies in spawns hoping one of the following would happen:

1. The spawn will kill them since they are low health
2. Their regen is horrible since you are hitting them in the back every 10 seconds.
3. They get upset and start hitting you back, you turn blue, they keep hitting you and now you get a free kill.

Obviously the game needs to track which players are griefing you. A one time hit is not a big deal but someone who does it over and over and over and over again should be flagged perma grey to you.

That way you won’t go red for doing that to people…but you will make yourself vulnerable to them for 24 hours.

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By: Aro Ora http://www.darkfallonline.com/blog/activity-report-community-feedback-discussion/#comment-559 Aro Ora Wed, 01 Dec 2010 17:30:58 +0000 http://www.darkfallonline.com/blog/?p=738#comment-559 You've got to be kidding...you want to reduce the entire darkfall grind to 200 hours? That's like 1/100th as long as world of warcraft...wtf are you going to do with all your money if not grinding your enchanting and spell intensifies??!?!?! Well, I think the staff has some great ideas. I'm not sure how much they will accomplish since they generally have great ideas but take ages to get around to anything. But I can handle waiting as long as I know they've still got a good head on their shoulders. I don't mind small advances forward but I do mind going backwards. You’ve got to be kidding…you want to reduce the entire darkfall grind to 200 hours?

That’s like 1/100th as long as world of warcraft…wtf are you going to do with all your money if not grinding your enchanting and spell intensifies??!?!?!

Well, I think the staff has some great ideas. I’m not sure how much they will accomplish since they generally have great ideas but take ages to get around to anything.

But I can handle waiting as long as I know they’ve still got a good head on their shoulders. I don’t mind small advances forward but I do mind going backwards.

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By: Stefan Caris http://www.darkfallonline.com/blog/activity-report-community-feedback-discussion/#comment-543 Stefan Caris Tue, 30 Nov 2010 12:48:25 +0000 http://www.darkfallonline.com/blog/?p=738#comment-543 Sir, the problem about the alligment system is simple. Newbie player running around happily and accidently kills someone, he/she goes red and BAM.. End of game time for him? Why? No single newbie wants to run around for 18 hours to find an afk orc to get his alligment back. It happened to me which caused me to quit DF as well. Alligment gain should be made easier. There's no point other then NPC towers for alligment :) Sir, the problem about the alligment system is simple. Newbie player running around happily and accidently kills someone, he/she goes red and BAM.. End of game time for him? Why? No single newbie wants to run around for 18 hours to find an afk orc to get his alligment back. It happened to me which caused me to quit DF as well. Alligment gain should be made easier. There’s no point other then NPC towers for alligment :)

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