Activity Report Feb. 25

Activity Report Feb. 25

Today, after a couple of delays we finally had our sprint presentation. Several key people are still missing but it was concluded successfully by team members filling in for those that couldn’t be there.

The world-builders have been working long hours and weekends but the hard work is paying off. Their first round of world-building is almost complete. The Dwarven and Mahirim area topology, spawn placement, clan cities, and hamlets are done and the Mirdain area is about 50% complete. The second pass has to do with placement of lights and sounds, plus fixes, some of which are being done in parallel. Along with the terrain optimization, and the redistribution of everything, this is one of the largest development projects we’ve undertaken to date.

There was a presentation by our Art Director Henning on behalf of several members of the artist team. Several new and impressive monsters were presented, new and updated props, the new Chaos churches, new anniversary weapons which are going to be added during a special anniversary patch to celebrate Darkfall’s 2 years of live service. We saw more of the updated character models, new armor types, and new types of robes. It was mentioned that there is a lot of tweaking of the player character models, since the introduction of updated models affects everything that relates to character gear. New monster animations were also presented to the team, the new character prayer animations and more.

The programmers have been working on many things leading up to the next patch and further down towards the next expansion. They’ve implemented the prayer and alignment changes, the alignment penalties for casting debuffs against other players, they’ve added attributes to meditation, a mechanism to deliver meditation points to players in real-time, and there’s been a lot of work on Darkfall’s new information interface. We’ve talked about this interface before, it’s a complete information system which includes an interactive dynamic map, a complete political overview of the world, and much more. This will go into the game before the expansion, in an upcoming patch. It’s very impressive and very practical and improves the current system dramatically. A fix to a very complex bug where lag spikes might notify you of players entering an area, will finally be addressed since all the systems affected by this have been identified and worked on.

The actual GUI, the user interface is now in production. There’s work being done on the way the client works to support the GUI more efficiently, and how performance and memory is  handled.  In the next sprint we’ll get a presentation of the pipeline for this and so we’ll probably have more information for you.

We watched a very impressive demonstration of the new lighting system. I’ve never seen the game look that good, and considering that this demonstration was created by programmers without an artistic bone in their body, that’s saying a lot. We’ll make a proper presentation of the lighting system in the next few weeks to present to you and we think you’ll be very impressed. The new lighting improves the look of the game dramatically for everyone, even at the lowest settings. It’s very atmospheric, but also practical: in the demonstration we watched, the character was hiding in shadows very effectively and very realistically.

The design department had a lot to say about major upcoming changes to the game. A lot of work and design has been put into the crafting system, and how it will affect gameplay.  Crafting Armors and Robes:  Wears will be categorized in three groups. Heavy Armors, Light Armors and Robes. Each one of these groups will block specific skills and magic schools, while enhancing other parts of the gameplay. Mixing up parts of wears from different categories, will result in having all the disadvantages of each type, and no advantages. For example, a player wearing robe parts and just one piece of heavy armor, will result in the player having all the heavy armor and robe’s blocked skills, and the worse effectiveness of both types. The more parts of the same type a player wears, the better the effectiveness of that type’s gameplay. There is also a lot of thought being put in allowing the player to customize each type of gameplay. You can still do everything in Darkfall, but not simultaneously.

The designers are also finished with the spawn and environment layout for Mahirm and Alfar and the complete rewrite of Darkfall’s Quests is about 30 percent complete. We were presented, among many others, a concept art of the largest monster in Agon, a 50 meter long monster which is definitely going to make an impact on the world. This monster is so big that it occupies and controls an entire area of the map.

Another major upcoming change in the game will come as a direct result of the conquest system is being rewritten. We can’t go into details yet because things are not finalized but the direction is to bring a lot more flexibility and options to the players. We just wanted to let you know that we’re working on major improvements, but there are several things presented in this last sprint meeting that we aren’t able to talk about yet and we hope you understand.

We have the anniversary patch coming up, and the patch right after it that we discussed in the last activity report with the changes in alignment etc. On Monday we’ll do the new sprint meetings where new tasks will be assigned to the teams. A lot of what we spoke about here today will be detailed in spotlights in the days and weeks to come.

Thank you for reading.

69 Responses to Activity Report Feb. 25

  1. Adam Westman says:

    Sounds awesome, really interested in the changes towards conquest system, can’t wait to hear about it.

  2. Styrr Lol says:

    I so love you guys.

    “A fix to a very complex bug where lag spikes might notify you of players entering an area, will finally be addressed since all the systems affected by this have been identified and worked on.”

  3. Hoooooolly fuck, epic.

    It seems that wearing metal pieces will disable magic casting, that in my opinion is really bad, it removes from the freedom darkfall has. Why cant I cast magic in a fullplate suit? Id rather they add in VERY BIG penalties for it, but not removing freedom.

    Also, robes as a class of gear sounds wrong to me, it should be named Clothing.

    And please dont make like a normal studded leather armor give bonus to archery without any explanation, make it so you have to put a small enchant on it or something.

    Dont make stuff unrealistic, all I ask.

    • There already are very big penalties on heavy armor. But thanks to q5 feather, Adept, and Unburden, you see people running around in infernal every damn day blasting away their r90′s and rays. That’s pretty unrealistic if you ask me. Any change to the current armor system is better than how it is now.

    • Yeah. I agree as well. I feel a lotta nerd rage coming on from the players if Adventurine screws this one up. After two years of doing something a certain way people get kinda attached to it. Blocking schools altogether to certain armor types sounds all kinda crazy bad. Like he said. Put strong weaknesses and strong advantages.

      Just because it’s called balance doesn’t necessarily mean castrate the guy. Just slap a condom on there and we can all be happy. =D

      • Jeff Sisson says:

        I’ve been playing for over a year and I agree that you should not be able to cast at all in heavy armor. You should not be able to channel magicks in metal. However if wearing a robe I’m gimped and not able to use melee or archery or something else I would be quite bummed, robes are already gimped enough.

    • Emery Murphy says:

      You’re fucking retarded… More info about a patch no one really cares about anymore.. because well its never going to happen… DF2010… its almost march 2011…… Fucking terrible .

  4. Show us the concept art as well as more pictures. People want to SEE progress not read it!

  5. Yes, love the crafting and armor stuff, been waiting for two years for something that would restrict/improve certain play styles, gonna really change up the in game economy regarding armor.

  6. Everything sounds amazing, please keep up the great work and communication.

    The new lighting system is exciting, but the players may lack appreciation of using shadows if we all just turn them off. :(

  7. Angel Rivera says:

    I hope that monster is Far-Loradain

    cause he has a massive space for him on yssam to lay down and ask for belly rubs from players 0_ o

  8. These changes sound really amazing. I just hope you don’t try to add too much all together. This would mean too much delays , if you encounter a bug ( and we really need this expansion SOON ) and it means more bugs at all.

  9. Man, I just want these things to be implimented.

  10. tijuana thunder says:

    were can we see the ART presentation?

  11. You can still do everything in Darkfall, but not simultaneously.

    What I have been saying for so long…so, so long…

  12. Jan Šorm says:

    I welcome those gear restrictions.

  13. All I know is I am sick and tired of Not have Infernal Pants. Or Dragon pants. Or Plate Boots and Gloves.

    Every armor type needs to be FULL SET.

    Also, This new Change to armor and lack of info is Signifying that You have completely DROPPED prestige classes. This is a complete FAIL.

    Prestige classes as a concept is amazing. This whole Specialization system you are putting in its place is just an EASY way out and I don’t want to support this kind of development.

    There has also been many Vent discussions about how these new Armor specializations will completely ruin the game and we will have another SWG breaking patch. Everyone likes that we can Mix and match armor types. That if we loot 1 set of FP boots off of a Mob we can use them with Bone suit as a mage. Also that when we kill a player we can split armor up amongst the group. If u specialize all the armor. That completely ruins everything.

    One big question you need to answer Tasos. Is How will this new armor system be distributed amongst Loot tables and Mob drops. If you just throw it in the way everything is now, it Nerfs PvE.

    • Josh Wilson says:

      Don’t jump to conclusions yet.

      Just because prestige classes weren’t mentioned, doesn’t mean they have been scrapped. There is really no reason to think so, unless I missed something?

      Also, it has already been said that they are changing area layouts and redistributing spawns etc. There is a good chance loot tables will be changed along with the armor changes.

    • Tim Little says:

      i don’t see how this patch can ruin the game like the swg patch did. that patch completely changed the leveling system and made one of the most sought after achievements available at day one.

      as for the mixing and matching gear thing, i think everyone has just gotten used to it. this will finally give people more of a reason to wear different sets of armor and should promote more diversity in look and fighting style.

      i’m hoping this also makes the battlefield more interesting. i could see it changing tactics and increasing the importance of positioning.

      i agree that it seems they are trying to do this instead of prestige classes. it be nice it the told us a little more on what they are doing for character specializations and if they still plan on including prestige classes. i want some kind of specialization i can level into for further benefit.

  14. I’m really disappointed they decided to only go with an armour-based system instead of properly designed and implemented specialisations. I think making Darkfall more gear-based is asking for problems.

  15. tijuana thunder says:

    I agree withTom 100%

  16. Yep. This kind of thing does have game breaking potential. It’s right at the heart of DarkFall.

    I like giving robe wearing people an advantage with magic and obvious dissadvantages with melee and archery. Magic does more dmg/more powerful. Higher magic resists. Stamina regens normal. Mana regens quickly. Health regens normal.

    I like giving leather and studded leather wearing people an advantage with archery. Somewhat of dissadvantage when using magic (you know slightly more fails and less dmg). And melee works like normal. They just take more damage from melee then someone in heavy armor of course. (Oh and let’s say stamina regens quickly due to light armor) Normal magic resist.

    I like giving heavy armor wearing people the obvious much higher physical resistances. Normal stamina regen (we can’t keep them from defending themselves and being a serious threat in melee) Normal magic resist. High dissadvantage when using magic and somewhat with archery. Perhaps high fail rate/reduced dmg (kinda like encumbrance but actually works more consistently instead of so damn random)

    MAYBE give a small increase to melee dmg too. (but this might screw up balance since they already have high defense. Though rogue types in leather won’t run out of stam as fast.. so it might be ok) Lets give them a small increase to health regen as well.

    Each class type has it’s own regens increased.

    Introduce BANDAGES like there was in Ultima Online for tanks and rogues. A decent way to heal on the go without magic but incorporate a small chance of being interrupted for less health returned or none at all. Mages can’t use this effectively because their self heal spells do more.

  17. My friend brang up a good point… lightning spells would be pretty brutal to heavy armor. The self buffs should be normal for all types of armor but still get reduced due to encumbrance. And this is retro active to keep people from buffing in robes then switching to plate.

  18. Andrew Hope says:

    every thing sounds great but can we get it faster please.

  19. Alex Olszowy says:

    So the new skill gains are coming in this patch tomorrow or sometime this week?

  20. Kevin Grixti says:

    Next week alex (aka monday onwards) since they dont work on weekends :P

    Back on topic the update is awesome! Just a bit confused about the amour parts if mixing is good or bad (maybe give a bonus only when full set but giving a disadvantage and no advantage sounds a bit wrong since it removes a bit of freedom) but apart from that its AWESOME :D

    Cant wait, hope it doesn’t take too long :P

    • how you know its awesome, you dont know anything yet…… not being able to mix armor is going to kill the game even more…

      • Kevin Grixti says:

        i was talking in general on the update its awesome ofc…i cant rly talk about amour thingy theres only 1 paragraph max on it so.

        Though i think its a good idea and if implemented well it rly has good possibilities.

      • Kyle Ernst says:

        “how you know its awesome, you dont know anything yet…… not being able to mix armor is going to kill the game even more…”

        Put in your own terms:

        how you know its kill game, you don’t know anything yet………

  21. I still think that even if they make these armor changes there will be an uber setup that will make everyone the same in the end. I would much more prefer the prestige classes to create diversity.

  22. Specialization through armor = complete fail. Makes no sense and seems like the “easy” way out compared to redoing the whole skillsystem by other using a form of classes or restricting access to number of skills with a skillcap. Only thing of use is the fix of that notorious lagspike that warned people of incoming enemies.

    Basicly you are redoing the graphics (always nice), but building on top of a flawed non-restricted skillsystem. The system of freedom to choose, which is actually the system of “need to train everything to be viable”.

    Disappointing read

  23. Absolutely beautiful. THank you, thank you, thank you, thank you! Practical.. and good things in there. You listened to feedback I see now. You listened to it. THANK YOU! BIG THANK YOU!

    Celiah Ailey

  24. I prefer prestige classes but thanks for allowing the use of robes in fight
    I hope this’s just the beginning

    Good Job and congratulations for two years of game

  25. When players can turn off shadows, why does it matter that you can hide in them? I don’t want to put any fanatical ideas in your head as you limiting the video functions. With high settings and the default (non ps1_1), as soon as I get pungent misted, I drop to like 10 fps.

    Fix performance imo. Glad to see you all are finally working on that GUI yall been talking about for a year.

    LF DF2010. GL with that flu and stuff. Being sick sucks. Gonna be great when you can finally finish your game to play it right? Keep up the work.

  26. please please dont ever make waering a robe block anything just make it defence bad

  27. if heavy Armour blocks magic ability no one will wear anything above bone. there will be no more good loot other than from destroyers but mages cant use it. to fix this make a infernal/dragon equivalent for light Armour. or make bone Armour have special effect depending on what quality of bone is used in the crafting process

  28. If they balance these armours like they did with destroyer etc. they will fail.

    Magic schools give armour/stat buffs and utilities which make mages better at archery/mele than “dedicated” archery/mele players.

  29. Sean Sych says:

    So If I am a rogue wearing studded with an assasins hood what will happen? Please don’t nerf my style bitches.

    Light armor should boost archery damage. Heavy armor should NOT boost melee damage. Robes should NERF melee and archery damage (Or just disable them) Hoods should not nerf/disable melee/archery (much) but make you squishies and do more magic utility or something.

    • Kyle Ernst says:

      I don’t see any reasoning behind robes nerfing melee/archery damage, wearing robes wouldn’t hinder melee/archery attacks at all, instead they should just have very low physical damage resistance, but maybe give them higher magic attack resistance. it should at least make sense…

  30. Alex Waters says:

    When will we get more housing?

  31. I hope you have the common sense to make cheap and expensive versions of each type of armour.

    Right now lighter armour is cheapest so that playstyle risks less. game needs for example more effective robes which are more expensive, and less effective heavy armour which is cheaper.

  32. Ferdi Ters says:

    AV please consider the fact that players can fully buff themselves when naked and gear up to fight, need to do something for this.

    and and give us more information on those armor chances please everyone is confused at the moment. >>spotlight

    thanks for the good news

  33. Shane Stout says:

    in darkfall… you are free

  34. Adam Meade says:

    Player-lag fix and dynamic lighting with environmental sounds is all I want.

    : D

    Well . .. that and hotspots like global announcements or quests that suddenly become available like “mobs massing in hildershall”, etc. so if you are riding around looking for PVP there are solo-friendly places to go PK for newer players and ways to earn mediation points from these random PVP events.

  35. Jeff Sisson says:

    Let’s see some updates please. I’ve been waiting over a year for a good patch.

  36. Pingback: PvP News on Three Fronts! | The 32nd Law

  37. Pingback: Darkfall Update March 4th | Darkfall Blog

  38. I don’t really like the idea of preventing the use of magic just because you might be wearing some armor. Isn’t that what Armor Penalties are for? Just increase them more for say heavier armors while using magic so it wont be very useful.

  39. I bet the 50 meter monster is a giant sand worm of Rubaiyat (think dune)

    “concept art of the largest monster in Agon, a 50 meter long monster which is definitely going to make an impact on the world. This monster is so big that it occupies and controls an entire area of the map.”

  40. Pingback: Activity Report March 11th | Darkfall Blog

  41. Hmm… How can I look cool killing people in a friggen robe. Bad idea making casters wear robes. Robes are gay I like to kill people with fp bone mix. The armour looks good on me and I feel better decaping people in a pimp suit =]

  42. So I hope you plan to make some cool looking casters armour. I dont want to wear robes to pvp.

Leave a Reply

Your email address will not be published.

Connect with Facebook


Please use the "connect to facebook" link to log into your facebook account and leave a comment.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>