Comments on: Activity Report January 21 http://www.darkfallonline.com/blog/activity-report-january-21/ The Darkfall Online Official Blog Sat, 29 Jan 2011 11:08:52 +0000 hourly 1 http://wordpress.org/?v=3.0.1 By: Siriel Imagika http://www.darkfallonline.com/blog/activity-report-january-21/#comment-1027 Siriel Imagika Wed, 26 Jan 2011 11:26:32 +0000 http://www.darkfallonline.com/blog/?p=1011#comment-1027 Very good and mature suggestions in my opinion. Message to players : we should go out and fight newbie killers and protect them from idiots such as the GPS clan. You can travel newbie areas to help out. Very good and mature suggestions in my opinion.

Message to players : we should go out and fight newbie killers and protect them from idiots such as the GPS clan. You can travel newbie areas to help out.

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By: Bobby Smith http://www.darkfallonline.com/blog/activity-report-january-21/#comment-1022 Bobby Smith Wed, 26 Jan 2011 03:04:50 +0000 http://www.darkfallonline.com/blog/?p=1011#comment-1022 i just got zerged at mar shral i just got zerged at mar shral

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By: Shane Stout http://www.darkfallonline.com/blog/activity-report-january-21/#comment-1015 Shane Stout Tue, 25 Jan 2011 19:50:49 +0000 http://www.darkfallonline.com/blog/?p=1011#comment-1015 i've been playing the game for a few days now. i love the graphics no matter what anyone else complains about. the immense world and i LOVE the grind. all in all a great game. a new ui will do wonders for it. skill progression doesnt really need to be faster. they made that mistake with everquest, dark age of camelot, age of conan, warhammer, and more. making life easier to gain levels/skill isnt the answer. keep the grind.. its what gives you the sense of accomplishment. what could be added is a noob tutorial, something that 1) shows noobs the game and lets them see the wonder and glory and become accustomed to the controls before someone cuts off their head. 2) protects said noobs for a few days (or certain skill level) from the would be gankers who seem to have nothing better to do than harass people who are new to the game. its hard enough to skill up, much less when you have someone killing you every time you approach your already empty grave. noob camping is pointless and will only cause a loss in customer base. Also, perhaps a dying system that would allow players to change armor and weapon colors (who cares if i only get to keep it for 20 minutes, it looks cool anyway). impose a more harsh penalty for the 'gank groups' who harvest people from the cities/towns. come hither is wonderful, but when a 'neutral/friendly' faction player pulls you out of the city so that his buds can gank you, its a bit too much. 5) for true siege warfare, the city, castle or other walled establishment has to be defensible. whats the point to having walls when people can simply rabbit hop over them? in several cities rabbit hops are optional entertainment only. players can simply climb the hill and walk in regardless of the fact that those annoyingly weak towers keep making my hair stand on end. higher walls, make me beat down the door to get in, not cheat and hop in. the trojan's didnt have bunny hop.... 6) merchants and quests, to make that 'grind' as everyone is calling it less grindish, more quests, more options and different/better rewards. more merchants, all those buildings, all those doors and only 4 people in the city? wow, i feel like i'm in a ghost town. 7) equalization-- as i previously mentioned, noobs have it hard, what with the gimply "i cant kill anyone else so i'll kill a noob" crowd and all. perhaps some system in place where that guy/gal with 200 or 300 in a combat skill (any.. magic, weapons) cannot attack someone with a skill of 45 in their chosen combat skills. 8) come hither and other abused mechanics. the simplest way to stop the cheating of gank groups. is to make spells like come hither an actual attack. so that if a player is near a tower, and such a spell is used, its considered aggressive and treated accordingly. While these suggestions will i'm sure bring about great protest from those who joyfully exploit these issues. It would bring more customers to the game and make it more enjoyable for those trying the game. i personally know of 8 people who've left the game within 5 days of starting the trial account due to being unable to go more than 30 minutes without instantly being dead because of someone else's boredom. PvP is fine but give people the ability to enjoy the challenge, to enjoy this enormous landscape and beautiful work of art that is Darkfall. i’ve been playing the game for a few days now. i love the graphics no matter what anyone else complains about. the immense world and i LOVE the grind. all in all a great game. a new ui will do wonders for it. skill progression doesnt really need to be faster. they made that mistake with everquest, dark age of camelot, age of conan, warhammer, and more. making life easier to gain levels/skill isnt the answer. keep the grind.. its what gives you the sense of accomplishment.

what could be added is a noob tutorial, something that

1) shows noobs the game and lets them see the wonder and glory and become accustomed to the controls before someone cuts off their head.

2) protects said noobs for a few days (or certain skill level) from the would be gankers who seem to have nothing better to do than harass people who are new to the game. its hard enough to skill up, much less when you have someone killing you every time you approach your already empty grave. noob camping is pointless and will only cause a loss in customer base.

Also, perhaps a dying system that would allow players to change armor and weapon colors (who cares if i only get to keep it for 20 minutes, it looks cool anyway).

impose a more harsh penalty for the ‘gank groups’ who harvest people from the cities/towns. come hither is wonderful, but when a ‘neutral/friendly’ faction player pulls you out of the city so that his buds can gank you, its a bit too much.

5) for true siege warfare, the city, castle or other walled establishment has to be defensible. whats the point to having walls when people can simply rabbit hop over them? in several cities rabbit hops are optional entertainment only. players can simply climb the hill and walk in regardless of the fact that those annoyingly weak towers keep making my hair stand on end. higher walls, make me beat down the door to get in, not cheat and hop in. the trojan’s didnt have bunny hop….

6) merchants and quests, to make that ‘grind’ as everyone is calling it less grindish, more quests, more options and different/better rewards. more merchants, all those buildings, all those doors and only 4 people in the city? wow, i feel like i’m in a ghost town.

7) equalization– as i previously mentioned, noobs have it hard, what with the gimply “i cant kill anyone else so i’ll kill a noob” crowd and all. perhaps some system in place where that guy/gal with 200 or 300 in a combat skill (any.. magic, weapons) cannot attack someone with a skill of 45 in their chosen combat skills.

8) come hither and other abused mechanics. the simplest way to stop the cheating of gank groups. is to make spells like come hither an actual attack. so that if a player is near a tower, and such a spell is used, its considered aggressive and treated accordingly.

While these suggestions will i’m sure bring about great protest from those who joyfully exploit these issues. It would bring more customers to the game and make it more enjoyable for those trying the game.

i personally know of 8 people who’ve left the game within 5 days of starting the trial account due to being unable to go more than 30 minutes without instantly being dead because of someone else’s boredom.

PvP is fine but give people the ability to enjoy the challenge, to enjoy this enormous landscape and beautiful work of art that is Darkfall.

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By: Royce Baker http://www.darkfallonline.com/blog/activity-report-january-21/#comment-1013 Royce Baker Tue, 25 Jan 2011 18:10:26 +0000 http://www.darkfallonline.com/blog/?p=1011#comment-1013 why not cut down on gold selling and boost sells by implementing in game subscription cards that can be bought and traded in game? i hear it works on EVE, i would love to trade gold to someone for a subscription when i am low on RL money why not cut down on gold selling and boost sells by implementing in game subscription cards that can be bought and traded in game? i hear it works on EVE, i would love to trade gold to someone for a subscription when i am low on RL money

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By: Siriel Imagika http://www.darkfallonline.com/blog/activity-report-january-21/#comment-993 Siriel Imagika Mon, 24 Jan 2011 23:49:15 +0000 http://www.darkfallonline.com/blog/?p=1011#comment-993 Reminder : since hunting critters was very worthwhile (x3 gains), this stopped the 'bloodwall' behaviour almost completely! Currently, Meditation would have to be more efficient than AFK Swimming (and Running), which gives you 3 Attributes gains for free. Hard to beat. Just saying in case AV might somehow miss that point. ( I would personally, if I was AV, flush all gains for swimming, running and sprinting beyond skill level 100, but replace these with a Meditation system that would be fair to older and newer players.) Reminder : since hunting critters was very worthwhile (x3 gains), this stopped the ‘bloodwall’ behaviour almost completely!

Currently, Meditation would have to be more efficient than AFK Swimming (and Running), which gives you 3 Attributes gains for free. Hard to beat. Just saying in case AV might somehow miss that point.

( I would personally, if I was AV, flush all gains for swimming, running and sprinting beyond skill level 100, but replace these with a Meditation system that would be fair to older and newer players.)

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