Activity Report – January 28th
The sprint presentation meeting was today and all the teams presented their work. The following activity report mainly deals with things included in this meeting.
Before I go on, a few words on the next expansion: It’s code-named Darkfall Arena internally, what used to be called Darkfall 2010, we called it that because in its original design the plan for it was to come out within the previous year. In practice this re-launch project grew a lot bigger than the original design and we are taking this opportunity, and the extra development time, to make more fundamental changes to the game. A major catalyst for these changes is the Darkfall community’s feedback and player data we’ve collected over the past two years. Back to the activity report:
In this last patch we sped up skill progression for all skills, except for crafting skills. We said we would, but we couldn’t get it in due to issues with it. We’ll get it in the next patch in about two weeks. Also, there were questions about when we’re planning to add stats to Meditation, and the plan is to start doing that in the next patch as well.
One of the fundamental changes about the next expansion has to do with the reshaping of the world itself. We’re using the data we’ve collected during the past couple of years and are applying all the lessons learned in this time to streamline the world, removing dead spaces, optimizing the terrain, bringing points of interest closer together, repositioning everything. Yssam is complete and Rubaiyat is on its way. The world-builders are done with the Ork area, they have about half of the Dwarven area finished, and they’re starting the Mirdain area. They’re also working on optimizing clan city layouts in the areas they visit.
All racial areas and getting a total spawn and environmental revamp. All subcontinents are also getting a spawn and environment revamp, plus every subcontinent will have its own epic monster, one unique to each subcontinent. At the moment, Cairn has the Red Dragon and Niflheim has the Ice Dragon. Niflheim will also have the new Yeti in the future. Yssam and Rubaiyat are getting their own epic monsters. The Ragaizan is one of these epic monsters for Yssam shown in the image at the bottom of this update.
Monsters are getting an overall art revamp, such as the Ogres, the Celestials and Infernal, the Oathbound, the Revenants, and more. We saw the finished work on much of this in the sprint presentation and everything is looking awesome. We saw new buildings associated with several of the monsters, like the Minotaur and we also looked at new animations for new and existing monsters. We saw the redesign work on the elementals and the Dragon lair in the wastelands.
There was a presentation on the progress of the updated player characters which are now being fitted with the new armors like the barbarian armor, and their animations are also being updated.
Upcoming changes to clan banks were presented: These changes allow clans to add permissions to who uses their bank. Right now the options are 1. Free for all, 2. Clan only, 3. Clan and Allies, 4. Everyone except enemies. Also, a change in political stance will result in people being booted from your bindstone.
Thirteen bugs have been fixed, including dungeon logging and the staff enchant bug. These are included in our test build, we’ll be testing them and we should include them in the upcoming patch. Restrictions to trial accounts are also something we’re working on implementing soon.
Fishing boats are getting special rewards for fishing in treacherous waters.
We were shown improvements to our internal world-builder tool, specifically an addition so that we can add waves to shorelines a lot easier. During this demonstration we were also shown new underwater effects which will give the players a more realistic feel for underwater swimming and a new capability for world-builders to add decals to surfaces in the game that could be used for a variety of purposes including events.
A new way of lighting is currently being integrated into the engine and it includes ambient and dynamic lighting and other lighting effects which make the game look that much more impressive. As far as the environmental sounds go, we’re painting the sounds to the world and it’s a work in progress. In addition, we have a lot of new music coming up which is area specific and based on situations, for example the music might vary depending on war or peace.
There was a very good presentation of the upcoming changes having to do with the new journal-map-clan pages – political map interface. This is a completely new system designed to be a complete interface combining all the information the player needs. It’s very responsive, it updates dynamically and it’s user-friendly.
The new GUI architecture is complete and ready to implement. We’ll start working on duplicating current functionality as a first step.
There’s a lot of research going on at the moment having to do with improving crafting skills like armorsmithing, tailoring, weaponsmithing, herbalism, alchemy, and enchanting. Some new crafting masteries may be introduced as well. Further research is being put into armors, not just the crafting aspect but also how they will influence player choice of gameplay.
Some investigation into server crashes led to faulty hardware which we had fixed. The multiple server control tools we’ve been developing for quite a while now are being tested. There were more hardware issues with our internal build machines which we have been dealing with and had to spend time addressing.
On Monday we’re having meetings to plan the next sprint.
Thanks for reading.
Great info, Could we get a video presentation in the future? This would be greta grass root’s marketing for you all in a youtube channel
So this sounds interesting. But i would like to know, why you can’t add most things in smaller patches instead of implementing it into a big expansion ( we won’t see in month ) ?
It would keep people playing, if you would add a new mob or dungeon or even some envoirment change from time to time.
From the sounds of this sprint. You have been getting a TON done, but it still sounds so far from completion and launch.
Can you give us another ETA to this Darkfall Arena expansion? last ETA was end of first quarter or start of second?
It was early 2nd quarter
Wondering if you have any plans to put a BOXED product on the shelves of stores like Best Buy and Wal Mart. I do not understand why this has not been done , so many MMO players have never heard of Darkfall. Put a product on the shelf and you will triple your population overnight.
NO MORE DUNGEON LOGGING!!!
No more dungeon logging!!!
Horray! Hell yeah
They actually gave a new ETA last update (q2 2011)
Me like i hate when people are Duengon Logging.
Gr8 work and when The darkfall arena expansion comes alot of olaters Will buy tje game and come back to darkfall. Also Every thing looks good! Gj
Excellent, I know for some updates are few and far between but this info should be enough to keep them chewing on for awhile, I love how you all keep stepping up the game with every expansion being even larger than the last one. This literally sounds like you’re relaunching the game to a state that many were hoping for at original launch. I am very excited to play it, and hopefully we’ll see it in a couple of months.
Til then we’ll just keep on trucking.
I am curious, since you are redesigning the world to bring landmarks closer together…. that actually sounds like it would add even more empty spaces in the wild…. what you didn’t say here was what might fill them….. new holdings perhaps?
I want new houses spots!
Anyway, i do not want to sound critical, but i think that a realistic ETA for this expack is summer 2012. I’m not kidding. Considering AV’s average pace summer 2012 is quite realistic
well, more than AV’s pace , the “problem”is with the size of this expac!
Sounds good, however, i feel a little more work in the marketing department may also help, Bringing new players into the game allowing the existing world to fill up to a higher level.
more player housing areas are needed, theres pleanty of room for this to happen, Increas the leveling rate by another 50% and i feel leveling will be a much better experiance.
Yay, a whole lot more!- nothing?- its going to look better!- its going to sound better!—–SO WHAT! Still no content- still 1 house for every four players – still lame grind game with little to no player investment emotionally. Do you honestly think that any new player is going to say – way to go adventurine this looks and sounds a-whole-lot better than 3 months ago. The existing players who have been holding out for some of the promised improvements are also starting to leave or thinking very seriously about it as new games come out. Not that these games are ” better” because they are not! But they do leave to check them out just for a “monotony break” When they come back to Darkfall are they going to stay to enjoy the new content?- not a chance because there is none! P erhaps its time to fire some artists and hire some developers.
Awesome job guys. But as “Jon Lashua” said .. Video presentation = Lots of good marketing options. Preferably which we can share on F-book.
Love ya, keep up the good work !
Another PvE based expansion? Anyways, I about crapped a brick when I heard about a new GUI. Thanks for more info about it, and I hope to see it soon. I just hope you guys get rid of the paperdoll locks, and and add like 10-15 more bars or something.
The ragizan looks cool, gj.
No mention of Prestige Classes – safe to assume this has been canned?
And the very mention of the word “Arena” makes me shudder.
Seems to be a lot of talk at Aventurine but really guys, after 2 years, we need action.
Arena eh?
Why revamping mobs, worlds and lighting effects when there is so much to work on ? What about PC ? Environmental sounds ? Any ETA that we could relay on ?
Prestigeclasses?
Clearly very huge work ; it explains the delays.
Thanks.
Time to kick WoW’s ass and bring more ppl into the game
are prestige classes still part of the expac?
they are revamping the world to bring all player closer, so we can have more action. As it is now, world is too huge for the very small player base the game has. Ppl are scattered all over this big world and have to ride for 1 hour to find some pvp. If they move all the player cities, villages and stuff close to eachother, we get more pvp
“The new GUI architecture is complete and ready to implement. We’ll start working on duplicating current functionality as a first step.”
I am confused as to why the wait to add all this in one big patch why not add the GUI now if its done…
I think to integrate a new UI is a very difficult step, because u need to go very deep in the architecture of the game.
i hope the new Bank system is permanent..and not that the clans can change it every time.. because then..its totaly pointless.
Dont allow Clans to change their Bankpolitics when they got Sieged + the remove of oneman-siegeclans.
–
It would be great if a clan have their bank to ” Clan only ” and they got sieged that they cant “NUTCUP” insta 22 Hours.
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really…. not 1 thing mentioned about villages….
fix the houses where only the owner pays for them.. That way houses go up more right now people who are ban still own then and people that dont play do 2 cause anyone bound there or walking by can pay for them
as long as they dont add Prestigeclasses then i am happy
Will the repair skill be fixed I wonder? It’s only been a dead skill since launch and all… >8)
Rest sounds good.
local banking FTW!!!
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wtf?
I haven’t played in months now, waiting for some kind of cap, for specialization, this prestige classes thing. Sup? I’ve only been checking for updates because of that. Like someone up there said, what for better sounds/world and so on? GUI yes, for sure, but the other things could have waited. as of today, DF is the most beautiful world I’ve ever seen, there was no need to work on that right now, imo.
Like someone also put it up there: hire more devs, fire some artists, heh.
Still waiting for specilization/caps/competitiveness.
Add a skill cap, balance game so that newbies arent so discouraged yet dont make the game too basic and casual. Advertise and get player population up.
Sprints huh? Are you guys using Scrum for your development? I am just being introduced to it with the game project I am currently working on. Seems like its the new standard for development.
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