Category Archives: PvP
Update March 2nd
Implementation of the Market System continues. The developers have paid close attention to your feedback on this feature both in favor or against it and they do understand some concerns about the courier system.
Limbo State
On Friday we posted some details about a limbo state system we are working on and we would like to clarify some aspects of it. First of all, the aim of this system is not to make it cheap or
November 18th Patch Notes
Here are the patch notes for today’s patch. - Fixes for player-village control-points to force free state if owner clan doesn’t exist - Altered house tax-not-paid flag display text to ensure it fits in the targeting component - Player-village control-points
Darkfall’s new Siege System
The new siege system is now complete and is going through final testing. Today we'll present it to you in detail, leaving out only a few parts we're still testing/balancing. As we mentioned before, we rewrote the entire system to
Update & Dungeon Q&A questions
Our Sprint presentation will be held next week, and we expect to present our progress to you then. In the meanwhile we'll give you a small update on some of the questions you've asked on the forums.
Community Q&A: Armor System and Balancing
This week we'll answer some important questions asked by the community on Darkfall's official forum. We selected a batch of connected questions for today having to do with the new armor and specialization systems.
Darkfall Siege Mechanics and Values Balancing Feedback
Today we’d like to involve you in some of our work with the new siege system. As we mentioned in the previous activity report, the new siege system is complete and in the testing and balancing phases. We’ve already mentioned
2 years of Darkfall: a “look back” to our 2 year anniversary
While we already lived through a few more months since our official 2 year anniversary, we don't think we really paused and thanked the community for being with us during all this time.
Update April 15th
We're in crunch mode here to reach the sprint goals so there is very little to report on the development front that we haven't reported on already. Two interesting bits of news I think you may want to hear however:
Patch Update
We saw there was some confusion as to what goes into the upcoming patch so we'll post here the main features included in it: