Category Archives: Office Talk
Activity Report March 11th
I would like to thank the Liaison team for collecting the information used in today's Activity Report: As you know, our design contest is in progress giving you an opportunity to get your own weapon design into Darkfall.
Darkfall Update March 4th
Today we have a small update for you during which we'd also like to ask your opinion on two features in deliberation.
Activity Report Feb. 25
Today, after a couple of delays we finally had our sprint presentation. Several key people are still missing but it was concluded successfully by team members filling in for those that couldn't be there.
Activity Report February 18
As if last week's flu epidemic wasn't enough, we've also had an outbreak of H1N1 swine flu at the office and several people are down for the count. There are a few more things about our upcoming patch we
Quick Update February 11th
We're currently working on our next patch which among other things contains the crafting skill gains which we weren't able to include in the last patch.
Update on February 4th
After last week's sprint presentation, the teams had their meetings at the beginning of this week to plan out the next sprint which will last for two more weeks.
Activity Report – January 28th
The sprint presentation meeting was today and all the teams presented their work. The following activity report mainly deals with things included in this meeting.
Activity Report January 21
The next expansion has two prongs: one involves a complete overhaul and dramatic streamlining of the world and complete redistribution of all its features. The second prong has to do with a competitive component on a completely level playing field
Update January 14
We’re still working on our latest sprint wrapping things up. We’re back at full capacity after the holidays and we’re catching up with work that has piled up.
Activity Report December 15
The sprint presentation took place on Monday and everyone's work was presented. In the last activity report of 2010, we'll talk a bit about what we've been working on the past few weeks and upcoming changes: