Comments on: Community Q&A: Armor System and Balancing http://www.darkfallonline.com/blog/community-qa-armor-system-and-balancing/ The Darkfall Online Official Blog Sun, 14 Aug 2011 19:21:31 +0000 hourly 1 http://wordpress.org/?v=3.0.1 By: Cameron Dale http://www.darkfallonline.com/blog/community-qa-armor-system-and-balancing/#comment-3090 Cameron Dale Sat, 16 Jul 2011 14:45:42 +0000 http://www.darkfallonline.com/blog/?p=1951#comment-3090 I greatly dislike the concept of specific armors disallowing certain schools of magic - it feels and seems absolutely stupid. If they really honestly wanted to make armor more important against magic and remove the "perfection" of a magic/melee hybrid then they should instead focus on retooling and rebalancing the Encumberance system. By tweaking the amount of Magic Encumberance pieces of armor have you dramatically change the effectiveness of spellcasting. You could also change fizzles to be a % chance dependant on your uncompensated Magic Encumberance, making spellcasters with high encumberance pratically ineffective. By also making Magic Encumberance affect your casting time, spell cost (in mana, hp, or stamina, not reagents), and spell effect more dramatically you'd also cut down on heavy-wearing melee/magic hybrids. By reducing the effect of the Encumberance Bonus enchantment you'd also get a more rounded character. Also, let's try adding some width and depth to the Melee/Archery upgrades, and if you want some pure-casters, add some Magic Upgrades (not spell upgrades - those are fine where they are). For example, have some Magic Upgrades that while in robes and with a staff equipped you gain some bonus (melee protections, extra Int, bigger AoEs, ect), and move Mana Shield from Archery with Bow to Magic with Staff. I greatly dislike the concept of specific armors disallowing certain schools of magic – it feels and seems absolutely stupid. If they really honestly wanted to make armor more important against magic and remove the “perfection” of a magic/melee hybrid then they should instead focus on retooling and rebalancing the Encumberance system. By tweaking the amount of Magic Encumberance pieces of armor have you dramatically change the effectiveness of spellcasting. You could also change fizzles to be a % chance dependant on your uncompensated Magic Encumberance, making spellcasters with high encumberance pratically ineffective. By also making Magic Encumberance affect your casting time, spell cost (in mana, hp, or stamina, not reagents), and spell effect more dramatically you’d also cut down on heavy-wearing melee/magic hybrids. By reducing the effect of the Encumberance Bonus enchantment you’d also get a more rounded character.

Also, let’s try adding some width and depth to the Melee/Archery upgrades, and if you want some pure-casters, add some Magic Upgrades (not spell upgrades – those are fine where they are). For example, have some Magic Upgrades that while in robes and with a staff equipped you gain some bonus (melee protections, extra Int, bigger AoEs, ect), and move Mana Shield from Archery with Bow to Magic with Staff.

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By: Cameron Dale http://www.darkfallonline.com/blog/community-qa-armor-system-and-balancing/#comment-3089 Cameron Dale Sat, 16 Jul 2011 14:37:41 +0000 http://www.darkfallonline.com/blog/?p=1951#comment-3089 If you want prestige classes so bad go play Horizons. If you want prestige classes so bad go play Horizons.

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By: Einstein Albert http://www.darkfallonline.com/blog/community-qa-armor-system-and-balancing/#comment-2759 Einstein Albert Thu, 23 Jun 2011 01:32:44 +0000 http://www.darkfallonline.com/blog/?p=1951#comment-2759 SORRY FOR USING CAPS I JUST NEEDED SOME ATTENTION. I'VE BEEN PLAYING THIS GAME SINCE CLOSED BETA, WITH SOME BREAKS EVERY NOW AND THEN. MOST OF MY FRIENDS QUIT THIS GAME BECAUSE OF THE TIME TO BECOME PVP VIABLE, PREP TIME FOR PVP AND BALANCING (ARCHETYPE) ISSUES. THIS SHOULD BE YOUR HIGHEST PRIORITY, I'VE BEEN WAITING FOR CHANGES LIKE THIS SINCE 09". ALL THESE CHANGES ARE JUST PERFECT AND I COULDN'T BELIEVE MY EYES THAT YOU GUYS ACTUALLY TALKED ABOUT ALL THESE PROBLEMS FOR ONCE AND SAID YOU WERE GOING TO FIX THEM. PLEASE MAKE IT YOUR HIGHEST PRIORITY! THIS IS YOUR BEST BLOG POST!!! SORRY FOR USING CAPS I JUST NEEDED SOME ATTENTION. I’VE BEEN PLAYING THIS GAME SINCE CLOSED BETA, WITH SOME BREAKS EVERY NOW AND THEN. MOST OF MY FRIENDS QUIT THIS GAME BECAUSE OF THE TIME TO BECOME PVP VIABLE, PREP TIME FOR PVP AND BALANCING (ARCHETYPE) ISSUES. THIS SHOULD BE YOUR HIGHEST PRIORITY, I’VE BEEN WAITING FOR CHANGES LIKE THIS SINCE 09″. ALL THESE CHANGES ARE JUST PERFECT AND I COULDN’T BELIEVE MY EYES THAT YOU GUYS ACTUALLY TALKED ABOUT ALL THESE PROBLEMS FOR ONCE AND SAID YOU WERE GOING TO FIX THEM. PLEASE MAKE IT YOUR HIGHEST PRIORITY! THIS IS YOUR BEST BLOG POST!!!

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By: Sentius Nox http://www.darkfallonline.com/blog/community-qa-armor-system-and-balancing/#comment-2750 Sentius Nox Mon, 20 Jun 2011 18:18:02 +0000 http://www.darkfallonline.com/blog/?p=1951#comment-2750 ok, really AV. ur going to make us w8 forever for the expansion and then decide to get ride of half the shit people have spent months and months and even years to get. u are a flies ass away from killing this game 100%. simply put add things DO NOT take them away. ok, really AV. ur going to make us w8 forever for the expansion and then decide to get ride of half the shit people have spent months and months and even years to get. u are a flies ass away from killing this game 100%. simply put add things DO NOT take them away.

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By: Frantz Widmaier http://www.darkfallonline.com/blog/community-qa-armor-system-and-balancing/#comment-2699 Frantz Widmaier Tue, 14 Jun 2011 05:08:40 +0000 http://www.darkfallonline.com/blog/?p=1951#comment-2699 nice update, now actually DO SOMETHING with it. nice update, now actually DO SOMETHING with it.

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