Darkfall Activity Report April 1st
Our sprint meeting happened today and we heard presentations on what people have been working on for the past few weeks. A lot of the work done in the last couple of weeks had to do with the large patch we issued yesterday, so you already know about what was done there. As far as the patch is concerned, since it was launched there was a crash bug which we fixed, there’s one in progress on the NA server as I write this update, and a quick patch we issued today to make adjustments to the melee and crafting skill gains which were not working properly. We have been following your feedback on the alignment system changes and on the way the shock charges work. Edit: We’re also looking into a faster option for players to get back from a negative alignment. We have some more changes we’re debating, and we would like your feedback on one of them: We were thinking of making deep water areas and remote land areas “lawless” areas, while civilized areas would be “lawful”. This would mean that you wouldn’t take alignment hits in the lawless areas, just in the lawful ones. Please let us know what you think, we’re interested in your comments.
Work on Darkfall’s relaunch:
Worldbuilders have finalized the Mirdain and Alfar areas, went back to make some fixes on the completed areas and have finished remaking all clan cities and hamlets in the Mirdain and the Desert areas. The Wasteland has also been redone. Chaos chests have been redistributed and several dungeons have been remade. On dungeons: we also heard from our programmers about adding gameplay physics and new assets to the dungeons in the form of various traps and doors etc. which should make the dungeon experience and flow a lot more exciting. We also saw some of the new lighting system tests in some of the dungeons and it makes them look pretty awesome. This goes beyond just the lighting system, it is a custom configurable lighting environment for the dungeons. You can get an idea of how the lighting system changes things by some of the new tests we’ve posted at the bottom of the article.
The art department has been hard at work making new buildings and art assets for the arctic areas, new and really exciting monsters, remaking existing monsters, several monster tweaks and adding a few new weapons for them. We saw some very cool animations for some of the epic monsters we’re adding to the game. The largest monster to ever appear on Agon is getting a lot of testing since it will occupy a very large area. 70 percent of all monster spawns have been redistributed. A lot of work is also going into the updated player character models, new armors are being fitted to all the races and sexes, and customizations for the new characters are also being made. New water shaders and underwater shaders have been made that look very realistic. The animators are working on more motion capture tests.
New features of the political map were demonstrated for us, where you can select an area, on the map and search within that radius. A lot cooler than it probably sounds here, also very useful.
We were given a very good demonstration of the new sound system. It’s pretty amazing. We have a video coming up next week where we can show you some of the features. Some things that made an impression on all of us: sounds of weapons swings vary on weapon type, there is a separate sound engine for the monsters, we have implemented an audio quality check tool which ensures consistency in sound quality, continuous randomization of sound throughout the world, 3d sounds, multiple sound layers per area that blend into each other, and logical triggered music for areas of interest. Also: Sound is affected by the time of the day and weather conditions and it changes form environment to environment. Acoustic sound reverberation demonstrated by weapon swings and explosions in various locations within a cave made for a very impressive demonstration. Sound felt very natural and very immersive throughout the test areas.
The development of the new GUI has led to a lot of further development: Darkfall is a distributed asynchronous system. We are making the client more asynchronous and this will end all memory issues we’ve had so far, and will speed things up even more. Darkfall will also get more utility out of multiprocessor systems.
We’ll have another patch coming up after the next sprint where among a lot of other things we’ll be increasing drop rates of books and scrolls and put in some bug fixes having to do with shock charges
Thank you for reading.
Controversial choice of day to release this, however, i approve
And also, i approve of Lawless/lawful areas
+1 for lawless/lawful areas
Lawless/lawful areas, definitely needed. Perhaps questing to appease the gods would be a good option for faster alignment fixes. Complete certain quests to insure your next visit to the church grants a 100% increase to your alignment gain?
yes for lawless/lawful areas
lawless/lawful areas gets my vote too; at last something resembling the Security in Eve. A good change if implemented.
nice update etc etc
I want some pictures on the work on the gui
Aventurine, I think I’m falling in love with you.
If you can pull this whole relaunch off, add all the awesome things you have been talking about, AND utilize multi-core support, remove memory crashes, and improve performance, I will be so ecstatic I can’t even express in words.
Keep it up Aventurine! I already feel a population increase because of this patch!
Kasmos
Lawless/Lawful areas get my vote.
I hope none of it is a lie!
Yes to lawful and lawless areas.
Yes for the lawless/lawful areas
This sounds freaking amazing. Lightning looks awesome! Lawful/lawless areas sounds great aswell. I can’t wait for the relaunch!!
/sign lawless
+1 yes for lawful/lawless areas. What happens in the wilds stays in the wilds…
“were thinking of making deep water areas and remote land areas “lawless” areas, while civilized areas would be “lawful”. This would mean that you wouldn’t take alignment hits in the lawless areas, just in the lawful ones. Please let us know what you think, we’re interested in your comments.”
haha av stole my idea lets hope they implement it properly
“Guys, next patch will go live 10 tiem faster than the last one !”
“April fools !”.
Even though I like the lawful/lawless areas concept one concern I still have for Darkfall is actual incentive for people to be lawful. Positive NPC faction has mostly been useful for ‘blue baiting’ and there isn’t much in the way of mechanics to support players who defend what would become ‘lawful’ areas from ‘lawless’ players invading. It has mostly seemed like a hang out area for new players not yet in clans. Sandbox design is great and all but having tools to shape the sand is important, especially to build and sustain a diverse and thriving player population. Why have NPC factions at all if they are not meaningful and supported by game design mechanics? How about adding a Bounty system or enforcer/regulator quests to promote or at least support ‘lawful’ pvp behavior since being a bandit is its own reward? Quests to hunt and kill 10 reds within the lawful region (that isn’t easily exploitable with a red alt/friend) etc.
Would you please add Bounty system only available to blues.
That alone would make ppl think being blue means something.
chat restrictions aren’t enough you know?
Awesome Post though !
Awesome lighting/effects
Awesome idea for lawless / lawful ideas
/signed
Maybe if they made Racial cities not completely worthless that’d add a nice incentive to be blue as well. Introduce player housing, marketplaces and more quests(that actually give good rewards -.-, I know that’s asking too much tho I guess, sry AV!) in the racial cities would be a very nice start. Maybe we’d even see some racial communities start growing in the game again then.
And for the love of god, make all-races-clans red, along with a one time-race change option ofc.
+1 for the Bounty System, one of my favorite things about UO was the bounty system.
Its funny, I thought that the Arenas expansion was going to be all about creating arenas where you could fight people without alignment hits and I was perceiving the recent patch as the first step on this path.
Lawful/Lawless areas is creating a trammel/fel environment, I don’t think this is a good idea, I think we need to add specific arenas first and see if that is enough.
Logging in postpatch the game felt good, it was like Day 1 again, lets see how the patched alignment changes affect peoples mindsets before locking in this Lawful/Lawless change.
However, I do think there is an issue with the rate of going blue and I’ll make this suggestion:
1. You gain 1 point of alignment for each hour you are logged in (at no cost)
2. At the Chaos church you pray and pay a certain amount to double this rate i.e. you pay 8 x 2000 gold so that for your next 8 hours ingame it goes up by 2 alignment per hour.
3. In addition, add certain chaos quests where you can regain alignment by doing certain things i.e. like a chaos trade route from one chaos city to another that gives 20 alignment.
The goal of becoming blue must be realistic, worthwhile and achievable.
Thank you for mentioning book/scroll increases in the next patch.
I can’t wait to have the sounds and lighting fixes also.
How the hell does lawful/lawless regions that create Trammel/Fel areas? That just doesn’t make any sense at all.
One more suggestion on the red/blue difference (hopefully this hasn’t been mentioned before).
Simply this: Increase the rate of skill/stat/meditation gain by 25% if you are blue.
A small comment but stop and think about the implications.
meditation is actually really fast now for stats. Like super fast lol which is great for casual players.
I’d say an overall 25% stat gain for farming on mobs would be a good change. Maybe even twice as fast if you’re blue.
Other than that, npc areas literally are for newbs. Let’s be honest here. If you’ve been playing for a few months, you have no reason to be in the npc areas other than to help noobs with questions or to fight off pks. So it won’t be trammel at all because you can still pk people anywhere.
This I do agree with, currently there is just no incentive to stay blue whatsoever and that’s very broken.
Adventurine, You have a returning customer! I’m very pleased with this update and it makes me want to resub and log in now! You guys are doin great keep up the awesome work!
I like the idea of lawful/unlawful areas.
Would also be interesting if lawful areas had NPC patrols along the roads of the local race. It would make the NPC end look at least a LITTLE more alive!
@ bounty system suggestion: very hard to keep it from being abused, i.e. bounty-target getting friend or alt to kill him for cash … some one killed by bounty would need to suffer a considerable lashback, for example 3 days unable to login
Obviously bounty would need start at a minmum of 10k and such
@alternative for alignment gain:
chaos churches could give missions like guarding a pilgrimage between chaos churches or donating mats ???
I definitely like the idea of the lawless/lawful areas. I like to hear the good things that are coming to the game. Only problem is it’s been quite a long time now, and after reading all these epic previews, all that is actually released are new ways to buy your way through the game or level up without playing. Bad alignment? Money can fix that. Can’t actually find the time to grind through DF’s hundreds of skills? Just buy them and don’t play for a few weeks. What originally pulled me towards darkfall was the whole “there’s no levels, only skill”. I was a bit disappointed to find out that was basically a lie. It seems to me like they’re just more bandages being put on core problems with the game, and the real fixes take FOREVER.
overall, I like the direction DF is heading. I’ve been in love with the game since it was first announced, and I just re subscribed after a long break in hopes things are starting to look better. Thanks for the update ^_^
When ?
When will we get the Darkfall2010-relaunch-expansion-whatever-thing ???
You promised us to launch it in “early 2nd quarter”.
With 1st of april IT IS “early 2nd quarter”, so you should at least have an better ETA now….
WHEN ??
[quote]
We were thinking of making deep water areas and remote land areas “lawless” areas, while civilized areas would be “lawful”. This would mean that you wouldn’t take alignment hits in the lawless areas, just in the lawful ones. Please let us know what you think, we’re interested in your comments.
[/quote]
This would only make sense if there would also NPCs guarding what’s “lawful” and what’s “lawless”. Just slapping it over agon doesn’t make sense. Keep as it is.
Lawful and Lawless get my votes sound awesome, there just needs to be an incentive to be blue, and alternatives to being red.
Yes to lawful and lawless areas.
Perhaps add Relics that can be given to the Chaos Churches for a +3 alignment.
Faster Alignment recovery? NO! MAKE IT HARDER TO RECOVER ALIGNMENT. BOOOOOOOOOOOOOOOOOOOOOOO!
+1 to lawless area.
Since this is doable, please also make sieged areas lawless (a little bigger than siegestone ranges). Reason: Sieges = war. Both sides should be within their rights to kill whoever comes within a warzone.
Man, the new lighting system makes me rock-hard! Looks fucking great.
+1 yes for lawful/lawless areas.
if there are lawful areas, it would only make sense to have a “guards!” command when attacked.
yes for lawful/lawless areas.
Why is everyone APPROVING lawlful/lawless areas????
This game is about world PvP, and if you implement this, people won’t travel around the world for pvp, theyll just go to lawless areas to fight. This will completely break immersion when farming, etc.
Why not also add timers for alignment, so that say every hour you’re logged in, you gain .1 or .5 or 1.0 alignment?
AV, there’s much better ways to do this and I think following the footsteps of EvE will be a very bad idea.
All the good spawns will be in lawless areas (on the islands and center), at the end of the day, alignement would be only active in racial zones, like a newbie protection.
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I would like to know what AV defines as civilized areas before I develop a hard opinion.
If they are defined like player city borders are defined, I think that would open up to much griefing. If it’s defined by large chunks of land, for instance, put a large circle around all the related racial cities, then maybe it could work.
Don’t think it would solve all the problems as blues and reds can still team up to have an advantage over those trying to stay blue within “civilized” areas. Need gray/yellow(read forums)/whatever penalty still for ARACs.
Meaningful RvR please.
btw, Chaos racial chat is not a penalty to reds.
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“Chaos chests have been redistributed and several dungeons have been remade. ”
considering the context I’m guessing you meant to say chaos banks?
I hope so anyway because there are WAY too few, and most have zap towers. There are NONE on subcontinents.
If you pull this off I will definitely come back to at least check out the changes. You’re fixing a lot of the issues I had with the game originally. Good work AV.
Yes to lawless areas.
DONT CHANGE ALIGNMENT SYSTEM PLZ I LIKE IT NOW, I HAVE TONS OFF MONEY AND LIVE IN CHAOS CITIES ANYWAY
+1 for lawful/lawless areas IF:
When a blue heals or buffs a red, rogue rules should apply.
Decrease rare ore drops in lawful areas, offset by increasing their drop rate in lawless areas.
No bounty systems. They’re too easy to circumvent/exploit.
Make the lawful areas more PvE-centric and lawless heavily PvP oriented. Make an outward progression. The further players venture from starter cities, the mobs/loot/resources/skill gains become better. Give developed characters an incentive to fight other developed characters instead of going after the easy prey. Give red players a debuff when they enter lawful areas.
A betting/wager system in lawless areas which is handled by NPCs. Allow individual players and teams to wager gold on regulated arena fights. Allow spectators but prevent outside interference. Hold arena tournaments.
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Lawless areas seem to be necessary for player events.
+1
Or at least the option to forgive your killer by default so that people participating in an event could ‘turn off’ the alignment.