Comments on: Meditation System 101 http://www.darkfallonline.com/blog/meditation-system-101/ The Darkfall Online Official Blog Tue, 27 Sep 2011 04:12:45 +0000 hourly 1 http://wordpress.org/?v=3.0.1 By: Darkfall offline leveling goes live | Be The Gamer http://www.darkfallonline.com/blog/meditation-system-101/#comment-864 Darkfall offline leveling goes live | Be The Gamer Tue, 04 Jan 2011 04:29:13 +0000 http://www.darkfallonline.com/blog/?p=878#comment-864 [...] new update wrought? The biggest change is the much-discussed offline leveling system. The Darkfall Epic Blog has the details, which basically amount to spending in-game gold to purchase meditation points. [...] [...] new update wrought? The biggest change is the much-discussed offline leveling system. The Darkfall Epic Blog has the details, which basically amount to spending in-game gold to purchase meditation points. [...]

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By: Graue Eminenz http://www.darkfallonline.com/blog/meditation-system-101/#comment-771 Graue Eminenz Tue, 14 Dec 2010 00:30:29 +0000 http://www.darkfallonline.com/blog/?p=878#comment-771 >> For people complaining about the cost, would you prefer it cost 10k to get to 100? yes. >> The whole point of this system being more expensive is BECAUSE you don’t risk losing anything. It's not about the risk it's about the awful grind. I really absolutely do not care about risk vs. reward; as long as the grind in it's current form is dominating the game there isn't any reward in the game to begin with. >> For people complaining about the cost, would you prefer it cost 10k to get to 100?

yes.

>> The whole point of this system being more expensive is BECAUSE you don’t risk losing anything.

It’s not about the risk it’s about the awful grind. I really absolutely do not care about risk vs. reward; as long as the grind in it’s current form is dominating the game there isn’t any reward in the game to begin with.

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By: Stephen Fitts http://www.darkfallonline.com/blog/meditation-system-101/#comment-768 Stephen Fitts Mon, 13 Dec 2010 13:23:45 +0000 http://www.darkfallonline.com/blog/?p=878#comment-768 Honestly this reminds me of an argument about Piracy- that some people do it over purchasing a product because it can be outright better pirated. Why would someone that's AFK macroing take this over that? It really needs to be a competitive service otherwise it's not going to fix much. Honestly this reminds me of an argument about Piracy- that some people do it over purchasing a product because it can be outright better pirated. Why would someone that’s AFK macroing take this over that? It really needs to be a competitive service otherwise it’s not going to fix much.

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By: Steven Hastings http://www.darkfallonline.com/blog/meditation-system-101/#comment-744 Steven Hastings Sat, 11 Dec 2010 22:07:29 +0000 http://www.darkfallonline.com/blog/?p=878#comment-744 I think this system is in a primitive state but has a lot of potential. For people complaining about the cost, would you prefer it cost 10k to get to 100? The whole point of this system being more expensive is BECAUSE you don't risk losing anything. Okay, so using a macro will give you skill gains, stat gains, and passive magic skill increases but: 1) It is risky. 2) Umm...it's illegal? I could deal with the cost coming down a bit but I don't think it should have stat or skill gains other then the school itself. Honestly, my entire skill/stat/class(less)/combat system would be entirely different but for the course that Darkfall is on, this system is a step in the right direction. I think this system is in a primitive state but has a lot of potential. For people complaining about the cost, would you prefer it cost 10k to get to 100? The whole point of this system being more expensive is BECAUSE you don’t risk losing anything. Okay, so using a macro will give you skill gains, stat gains, and passive magic skill increases but:

1) It is risky.
2) Umm…it’s illegal?

I could deal with the cost coming down a bit but I don’t think it should have stat or skill gains other then the school itself.

Honestly, my entire skill/stat/class(less)/combat system would be entirely different but for the course that Darkfall is on, this system is a step in the right direction.

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By: Jason Roberts http://www.darkfallonline.com/blog/meditation-system-101/#comment-726 Jason Roberts Sat, 11 Dec 2010 08:53:47 +0000 http://www.darkfallonline.com/blog/?p=878#comment-726 Yep. I was pumped about this new system. However, I'm feeling let down now. How much time is spent testing or thinking through these decisions? More importantly... who do they have making these decisions? Haha. I don't agree with it being free. If nothing else, make it the same cost as the amount of reagents it would take to level the school. What you might pay to buy the regs from the merchant. And perhaps like half the stat gains as normal. And half the durable/mana efficiency/intensify etc gains. To make it more fair for those who actually play to gain these skills. Yep. I was pumped about this new system. However, I’m feeling let down now. How much time is spent testing or thinking through these decisions? More importantly… who do they have making these decisions? Haha.

I don’t agree with it being free. If nothing else, make it the same cost as the amount of reagents it would take to level the school. What you might pay to buy the regs from the merchant. And perhaps like half the stat gains as normal. And half the durable/mana efficiency/intensify etc gains. To make it more fair for those who actually play to gain these skills.

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