Comments on: Patch Notes May 11th, 2011 http://www.darkfallonline.com/blog/patch-notes-may-11th-2011/ The Darkfall Online Official Blog Fri, 29 Jul 2011 07:02:51 +0000 hourly 1 http://wordpress.org/?v=3.0.1 By: Blake Moskowitz http://www.darkfallonline.com/blog/patch-notes-may-11th-2011/#comment-2523 Blake Moskowitz Sat, 21 May 2011 01:44:20 +0000 http://www.darkfallonline.com/blog/?p=1798#comment-2523 i don't really understand how this helps the game much. i have hung around these areas a lot and i rarely see any one much less get attacked. Right now the game is in theta. after beta but still not complete, a complete revamp of the map, a complete revamp of the graphics, the addition of the game changing "armor" . it seems to be implied that there will be a huge addition of lore, which would really just a implementation of lore to the game, if you did not read the web site you would be hard press to know any thing about the different forces in the game and how they interact. I loved the lore and was sad when i realized while playing it was seen in the game. The thing i am happiest about is that this game gave other developers the ability to see that players want this type of game. you can see the games in the works now that build on this system and plan to implement it better. i hope the best for av but i will not be playing darkfall till this magic patch. i suspect by then though games such as secret world, swtor, and guild war 2 will be out so maybe not. i don’t really understand how this helps the game much. i have hung around these areas a lot and i rarely see any one much less get attacked. Right now the game is in theta. after beta but still not complete, a complete revamp of the map, a complete revamp of the graphics, the addition of the game changing “armor” . it seems to be implied that there will be a huge addition of lore, which would really just a implementation of lore to the game, if you did not read the web site you would be hard press to know any thing about the different forces in the game and how they interact. I loved the lore and was sad when i realized while playing it was seen in the game.

The thing i am happiest about is that this game gave other developers the ability to see that players want this type of game. you can see the games in the works now that build on this system and plan to implement it better. i hope the best for av but i will not be playing darkfall till this magic patch. i suspect by then though games such as secret world, swtor, and guild war 2 will be out so maybe not.

]]>
By: Brett Johnston http://www.darkfallonline.com/blog/patch-notes-may-11th-2011/#comment-2463 Brett Johnston Wed, 18 May 2011 11:39:20 +0000 http://www.darkfallonline.com/blog/?p=1798#comment-2463 Darkfall's own 0.0 space. Very smart. Well done AV. Darkfall’s own 0.0 space. Very smart. Well done AV.

]]>
By: Daniel Aasberg http://www.darkfallonline.com/blog/patch-notes-may-11th-2011/#comment-2444 Daniel Aasberg Mon, 16 May 2011 20:50:54 +0000 http://www.darkfallonline.com/blog/?p=1798#comment-2444 Looks nice. Now we need an alignment reset to go with it. Looks nice. Now we need an alignment reset to go with it.

]]>
By: John Kulisek http://www.darkfallonline.com/blog/patch-notes-may-11th-2011/#comment-2430 John Kulisek Sat, 14 May 2011 08:51:59 +0000 http://www.darkfallonline.com/blog/?p=1798#comment-2430 Why reset alignment? Has anyone here not played Ultmia Online? You kill ppl that are blue and go red- eventually it'll catch up to you. The problem starts in the original way alignment was set, not the current. Ffs- get over crying about no alignment reset, I didni't even see this much qq when OSI added stat loss to murderers in Ultima Online. In all honesty- killing an opposing faction shouldn't put to rest what has been done to non-opposing factions and in my eyes, this is what AV feels as well. Would love to see maybe a alignment +1 or whatever for everyone online hour that you don't kill a blue player. Just another alternate way to wear off the kills/negative alignment /rant off interresting patch- looking forward to more. Why reset alignment? Has anyone here not played Ultmia Online? You kill ppl that are blue and go red- eventually it’ll catch up to you. The problem starts in the original way alignment was set, not the current. Ffs- get over crying about no alignment reset, I didni’t even see this much qq when OSI added stat loss to murderers in Ultima Online.
In all honesty- killing an opposing faction shouldn’t put to rest what has been done to non-opposing factions and in my eyes, this is what AV feels as well. Would love to see maybe a alignment +1 or whatever for everyone online hour that you don’t kill a blue player. Just another alternate way to wear off the kills/negative alignment

/rant off

interresting patch- looking forward to more.

]]>
By: Sonny Karl Oskar Jakobsson http://www.darkfallonline.com/blog/patch-notes-may-11th-2011/#comment-2387 Sonny Karl Oskar Jakobsson Fri, 13 May 2011 11:24:29 +0000 http://www.darkfallonline.com/blog/?p=1798#comment-2387 It is good that you try to work on the Alignment issues, but, you do not seem to see the real problems with it. The Lawless/Lawful territories only solves the Sea Tower clash problems, and mitigates the harshness of the system otherwise, but give nothing else to the system. It doesn't solve the main problems, which was the problems with people taking 55 days of nothing else but regaining Alignment to revert to Blue staus, where one cannot even partake in invasions of cities as you need to Declare War to the entire Alliance of the Clan holding the city to be able to Siege, as all Clans are ARACs and the Allied do not go Rogue in their own cities. (Not to mention that this Lawless area status need to be debugged a bit, as people Recalling to NPC Racial Cities get Towerkilled.) Also, the territories covered by Lawless areas is a bit much. Even having the Subcontinents covered can be considered a lot, even if it is acceptable as those are separate from the Main continent and may be considered outside of the Race Territory interests... but having the Center of Agon to be Lawless... it is enough for it to be "Red Territory", where those who choose to live as Solo Permanent Reds converge in the middle, instead of making this a "Robbery place" where Blues can commit murder and get away with it, as this is the main lanes for travel on foot. (And non-teleport travel is bad enough as it is, without speed-bonuses for Roads or anything.) Honestly The Chaos Church fix, with "Lawless/Lawful" territories, where you pray to Chaos in Lawless areas to gain Lawful status... is a horrible fix Lorewise, and do NOTHING to solve the real problems with the Alignment system that support ARACs instead of what it was supposed to support: that which what to be the main Content in this game: Race Wars. What is needed is to fix the Alignment & War system properly, and add Race Wars Border Towers with War Camps on either side for Quest taking. That would make people split up in Racial Clans able to partake in Race War Content, and create it merely by the system changes itself, as well as having Border Towers/Fortresses and Shrines for Race War activities to support it will add SO much more content to the game, as well as make the Lore live again. It is good that you try to work on the Alignment issues, but, you do not seem to see the real problems with it.

The Lawless/Lawful territories only solves the Sea Tower clash problems, and mitigates the harshness of the system otherwise, but give nothing else to the system. It doesn’t solve the main problems, which was the problems with people taking 55 days of nothing else but regaining Alignment to revert to Blue staus, where one cannot even partake in invasions of cities as you need to Declare War to the entire Alliance of the Clan holding the city to be able to Siege, as all Clans are ARACs and the Allied do not go Rogue in their own cities. (Not to mention that this Lawless area status need to be debugged a bit, as people Recalling to NPC Racial Cities get Towerkilled.)

Also, the territories covered by Lawless areas is a bit much. Even having the Subcontinents covered can be considered a lot, even if it is acceptable as those are separate from the Main continent and may be considered outside of the Race Territory interests… but having the Center of Agon to be Lawless… it is enough for it to be “Red Territory”, where those who choose to live as Solo Permanent Reds converge in the middle, instead of making this a “Robbery place” where Blues can commit murder and get away with it, as this is the main lanes for travel on foot. (And non-teleport travel is bad enough as it is, without speed-bonuses for Roads or anything.)

Honestly The Chaos Church fix, with “Lawless/Lawful” territories, where you pray to Chaos in Lawless areas to gain Lawful status… is a horrible fix Lorewise, and do NOTHING to solve the real problems with the Alignment system that support ARACs instead of what it was supposed to support: that which what to be the main Content in this game: Race Wars.

What is needed is to fix the Alignment & War system properly, and add Race Wars Border Towers with War Camps on either side for Quest taking. That would make people split up in Racial Clans able to partake in Race War Content, and create it merely by the system changes itself, as well as having Border Towers/Fortresses and Shrines for Race War activities to support it will add SO much more content to the game, as well as make the Lore live again.

]]>