Tag Archives: AI

Activity Report 6th of May 2011

Activity Report 6th of May 2011

Today we had our sprint presentation meeting where most of our activities of the past weeks were presented and discussed. Here are some of the highlights:

Activity Report April 8th

This past week the main activity has been working on features for Darkfall’s relaunch. Some short-term milestones are also being worked on as well. We were happy to see that the patch was well received and we are looking into

Activity Report March 11th

Activity Report March 11th

I would like to thank the Liaison team for collecting the information used in today's Activity Report: As you know, our design contest is in progress giving you an opportunity to get your own weapon design into Darkfall.

Darkfall Activity Report – Scrum Presentation

Darkfall Activity Report – Scrum Presentation

Today we held our company sprint presentation meeting where team leads presented their work during the last sprint. It was very interesting, very productive and very uplifting to see the future of the game presented to us.

Monster on Agon! Darkfall monster unique abilities

Monster on Agon! Darkfall monster unique abilities

Did you know that Darkfall Monsters don’t use run-of-the mill aggro range detection? Most MMOs use an“aggro range” to determine if NPCs can “see” players or not. Darkfall uses a more complex and interesting system.