Tag Archives: Animations
Activity Report April 8th
This past week the main activity has been working on features for Darkfall’s relaunch. Some short-term milestones are also being worked on as well. We were happy to see that the patch was well received and we are looking into
Darkfall Activity Report April 1st
Our sprint meeting happened today and we heard presentations on what people have been working on for the past few weeks. A lot of the work done in the last couple of weeks had to do with the large patch
Activity Report Feb. 25
Today, after a couple of delays we finally had our sprint presentation. Several key people are still missing but it was concluded successfully by team members filling in for those that couldn't be there.
Activity Report December 15
The sprint presentation took place on Monday and everyone's work was presented. In the last activity report of 2010, we'll talk a bit about what we've been working on the past few weeks and upcoming changes:
Darkfall Activity Report – Scrum Presentation
Today we held our company sprint presentation meeting where team leads presented their work during the last sprint. It was very interesting, very productive and very uplifting to see the future of the game presented to us.
Darkfall Activity Report: Scrum
In today’s activity report we give you a quick look at the development process here at Aventurine: We use agile software development methods, and more specifically we use Scrum.
Motion Capture Gallore: Aventurine’s motion capture studio
Aventurine’s motion capture studio is complete and we’re happy to share some images with you. It may look like fun (and it is) but it’s also hard work capturing animations.