Tag Archives: MMO
Quick Update
There's not much to report today. Most of the work being done right now is on the testing and the balancing of the siege system. We hope to run final tests next week before we can deploy it. We've also
Darkfall’s new Siege System
The new siege system is now complete and is going through final testing. Today we'll present it to you in detail, leaving out only a few parts we're still testing/balancing. As we mentioned before, we rewrote the entire system to
Update and Q&A
Today we have some questions gathered from the Q&A posted in the community. These were answered by Elias, one of our designers, and by George, one of our programmers who are involved with the specific topics in the questions selected.
Darkfall 2.0
During last week's activity report we spoke of a relaunch for Darkfall. So let me explain a bit more about this:
Community Q&A: Armor System and Balancing
This week we'll answer some important questions asked by the community on Darkfall's official forum. We selected a batch of connected questions for today having to do with the new armor and specialization systems.
Activity Report 3rd of June 2011
This week, we still have some of our people in Asia while the rest of the team is here working hard on new features for the expansion and improving existing features as well. Your input on our questions towards the siege
Darkfall Siege Mechanics and Values Balancing Feedback
Today we’d like to involve you in some of our work with the new siege system. As we mentioned in the previous activity report, the new siege system is complete and in the testing and balancing phases. We’ve already mentioned
2 years of Darkfall: a “look back” to our 2 year anniversary
While we already lived through a few more months since our official 2 year anniversary, we don't think we really paused and thanked the community for being with us during all this time.
Feedback, April 21st
What we'd like to do today is to let you participate in some of our internal debates, and to give you some perspective behind the scenes:
Community Update 18th of March 2011
We hope you all survived the Darkfall anniversary celebration and had fun while doing so. Sometimes we wish we were a much bigger team and could spend more time running dynamic events. We are however working on it and it's