Tag Archives: PvP

Limbo State

On Friday we posted some details about a limbo state system we are working on and we would like to clarify some aspects of it. First of all, the aim of this system is not to make it cheap or

September 30 Activity Report

September 30 Activity Report

Implementing the new siege system has been a very difficult task, but from the feedback we’re getting, it was well worth the effort. Player feedback has been very useful as far as us issuing quick fixes. Today’s patch hopefully addressed

Darkfall 2.0: A closer look

We've talked about Darkfall 2.0 and Darkfall 2.0 features on several occasions. We've explained that this is a new game created on top of the current game rather simply an expansion.

Quick Update

Quick Update

There's not much to report today. Most of the work being done right now is on the testing and the balancing of the siege system. We hope to run final tests next week before we can deploy it. We've also

Darkfall’s new Siege System

Darkfall’s new Siege System

The new siege system is now complete and is going through final testing. Today we'll present it to you in detail, leaving out only a few parts we're still testing/balancing. As we mentioned before, we rewrote the entire system to

Update and Q&A

Update and Q&A

Today we have some questions gathered from the Q&A posted in the community. These were answered by Elias, one of our designers, and by George, one of our programmers who are involved with the specific topics in the questions selected.

Darkfall 2.0

Darkfall 2.0

During last week's activity report we spoke of a relaunch for Darkfall. So let me explain a bit more about this:

Activity Report 3rd of June 2011

Activity Report 3rd of June 2011

This week, we still have some of our people in Asia while the rest of the team is here working hard on new features for the expansion and improving existing features as well. Your input on our questions towards the siege

Darkfall Siege Mechanics and Values Balancing Feedback

Darkfall Siege Mechanics and Values Balancing Feedback

Today we’d like to involve you in some of our work with the new siege system. As we mentioned in the previous activity report, the new siege system is complete and in the testing and balancing phases. We’ve already mentioned

2 years of Darkfall: a “look back” to our 2 year anniversary

2 years of Darkfall: a “look back” to our 2 year anniversary

While we already lived through a few more months since our official 2 year anniversary, we don't think we really paused and thanked the community for being with us during all this time.