Tag Archives: Team
Darkfall 2.0: A closer look
We've talked about Darkfall 2.0 and Darkfall 2.0 features on several occasions. We've explained that this is a new game created on top of the current game rather simply an expansion.
Media Sneak Peek
Media Sneak Peek is a new blog entry that we will be starting today. The goal is to provide one media file, be it concept art, screenshot, render, video or picture, as often as possible. What we want to achieve
Activity Report July 1st
The sprint meeting took place yesterday and we presented our work and development progress to our peers. Before we go into the sprint meeting details, please allow me to address a few points of concern we've noticed within the community:
Community Q&A: Armor System and Balancing
This week we'll answer some important questions asked by the community on Darkfall's official forum. We selected a batch of connected questions for today having to do with the new armor and specialization systems.
Feedback, April 21st
What we'd like to do today is to let you participate in some of our internal debates, and to give you some perspective behind the scenes:
Activity Report December 15
The sprint presentation took place on Monday and everyone's work was presented. In the last activity report of 2010, we'll talk a bit about what we've been working on the past few weeks and upcoming changes:
Darkfall Activity Report: More community feedback
We’d like to thank our players for taking our suggestion last week and sending more feedback our way. The community liaisons collected more feedback and suggestions from the forums and I’d quickly like to address some of those today:
Activity Report: Community feedback discussion
We had the Scrum planning meeting on Wednesday instead of Monday as originally planned, so I don’t have a debriefing for you yet. We’ll get to that next week, so this week we can talk about something else:
Darkfall Activity Report – Scrum Presentation
Today we held our company sprint presentation meeting where team leads presented their work during the last sprint. It was very interesting, very productive and very uplifting to see the future of the game presented to us.
Darkfall Activity Report: Scrum
In today’s activity report we give you a quick look at the development process here at Aventurine: We use agile software development methods, and more specifically we use Scrum.