The Darkfall World
How big is the world?
The world is huge, possibly the largest single online
game world ever created. Besides being huge, the world
features hundreds of islands you could discover and make
your secret base on. As you travel across Agon you will encounter unique terrain features never seen before in online games, such as mountains ranges that rise for thousands of feet, waiting for you to climb and explore them.
What is the
setting of this game?
The setting of Darkfall is a fantasy
adventure where anything is possible, with dragons, elves,
orks, sorcery, epic battles, quests, and the never-ending
struggle between good and evil.
Will Darkfall have safe
zones?
There are no safe zones in Darkfall
unless the players themselves create them or seek them
out. There is no area where a player cannot be attacked
by another player.
There is relative safety in numbers
and in staying out of harm’s way. A player in a
city full of his clan mates and further guarded by NPC
guards is as safe as he can be, but he is still vulnerable
to a sudden enemy raid. A player who has made a home for
himself in a remote area is also relatively safe, but
an enemy could always come along. The six racial capitals
are very well guarded and will probably be the safest
locations on Agon. Someone could still attack you, but
he would probably die in the process.
Is Darkfall a Player vs.
Player (PvP) game?
Calling Darkfall a PvP game would
be selling it short. Of course there’s going to
be a lot of PvP combat and the combat gameplay will be
as fast paced and fun as a first person shooter, but the
focus of the game is kingdom building, clan warfare, and
conquest. The battles will be epic and will require a
lot more than just PvP skill to be won. Darkfall is as
much a social, a real-time strategy, and a role playing
game, as it is a PvP game.
Will you offer a world
without PvP for those of us that do not enjoy it?
We like to think of Darkfall as a
game where there are no restrictions to player interaction
that don’t make sense. The fantasy literature and
mythology that inspired fantasy based RPGs contains a
lot of combat and warfare and it’s part of what
made these worlds so dramatic, the characters so heroic,
and the endings so rewarding. Having said that, we’re
sorry but we cannot offer a “soft” version
of Darkfall.
I don’t like PvP,
why should I even consider trying out Darkfall?
If you give it a chance, you’ll
discover that Darkfall is an extremely well rounded game.
For example, there’s as much effort going into the
quest engine and the crafting process, as there is going
into the combat design. Darkfall features the ultimate
player based economy, more useful trade skills than any
other released MMORPG to date, advanced NPC and monster
AI, and a quest engine constantly creating new and challenging
content. Furthermore, the game world is huge; you could
move to a remote area with your friends and try to create
a safe haven for other like-minded players.
How are you going to handle
Player Killing?
Anyone can attack anyone. In fact
we encourage you to seek out and kill enemies of your
race and your clan. However, it is up to each kingdom
to set the rules of their borders. The different kingdoms
have NPC guards that have orders given to them by the
player kings and lords. You can order the guards to attack
on sight. The guard “hit list” can include
clan names, individual player names, specific races, alignments,
and enemies.
How many simultaneous players
per game world?
We are hoping to be able to accommodate
at least ten thousand simultaneous players in each one
of our game worlds.
How is this large a number
of simultaneous players possible?
It’s possible through our in-house
developed server technology, which affords us a high degree
of scalability.
Are there zones?
No. Darkfall is seamless and will
not have “zones” and zone loading, as seen
in other MMORPGs. There will be a short loading pause
entering certain points of interest.
How do spawns work? Are
they static or dynamic?
Our random spawns are dynamic. Clear
out a spawn and it will not reappear in the same place.
If you spend enough time killing a species, its presence
in that area will thin out and eventually the species
will migrate to a different area.
Are there other types of
spawns besides random spawns?
There are some static spawns mostly
associated with quests.
How much gore can we expect
in Darkfall?
That depends on the player setting
his preferences. With a “no gore” setting
you will have no gore whatsoever, whereas with full options
you could watch a perfectly timed and powerful swing of
a sword take someone’s head clean off their shoulders.
What about weather effects
and day/night cycles?
Agon will be a very atmospheric and
beautiful world complete with world physics that will
surprise you. The weather effects will often be dramatic,
and the day/night cycles will sometimes be accompanied
with spectacular dawns and sunsets.
The exact time cycle is not set yet, but the current total
night/day cycle is about four hours long. Expect realistic
weather effects, such as rain, snow, wind blowing in the
trees, wind blowing in the grass on the ground, thunder
and lightning.
How can I travel long distances
other than by foot?
There will be horses and other types
of mounts you can ride, ships you can sail, as well as
magical means of travel.
Will a map be available?
A dynamic in-game map is available.
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