Mounted Combat in Darkfall
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Devspeak: Henning Ludvigsen - Monday October 30 2006
Posted by tasos on October 30, 2006 10:48
Darkfall's Art Director Henning Ludvigsen gave a short devspeak interview about Darkfall's style and about some of the challenges that the art team has faced.
You can check it out here:
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9 New Screenshots - Thursday October 05 2006
Posted by Tasos on October 05, 2006 14:56
The Darkfall Gallery has been updated with nine new screenshots.
Check them out!
Discuss
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Darkfall Tactical Overview - Thursday October 05 2006
Posted by Tasos on October 05, 2006 14:31
you can use elevation, choke points, reverse slopes, tree lines, rivers, plateaus, etc. to your tactical advantage whether you're picking your battleground or setting up an ambush
Read all about it in Darkfall Peek #31 on RPG Vault
Discuss this article
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A Darkfall Debate - Monday September 25 2006
Posted by Tasos on September 25, 2006 10:17
The original announcement was made on Darkfall Warcry
The debate is between the following two positions:
1. One Character per server
2. One race per server
As you know Darkfall is a full PvP (player vs player) and clan warfare game - with accountability. Some restrictions to the character selection per game world need apply.
While we believe that Darkfall's skill system ensures never having to reroll a character, meaning that one character slot per world is enough, we would like to know what the Darkfall community thinks. We invite a civilized and constructive debate on the topic.
You may want to read about Darkfall's Dynamics of Conflict , and about Darkfall's skill sytem as reference to understand this issue better.
The debate takes place on the Darkfall Community forum
Thank you in advance for all feedback on this topic.
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New Screenshots - Monday September 25 2006
Posted by Tasos on September 25, 2006 10:11
New screenshots are up at RPG Vault.
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Manual Blocking is in - Monday September 25 2006
Posted by Tasos on September 25, 2006 10:08
Defensive manual blocking is in the game. You can find this update at Darkfall Warcry and discuss it at the Darkfall Community forum.
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Clans in Darkfall - Wednesday September 13 2006
Posted by Tasos on September 13, 2006 09:35
A balance of good strategy and tactics, formations, missions, as well as logistics, supply and support roles is crucial to being successful in Darkfall's clan warfare.
Read all about Clans in Darkfall in the latest RPG Vault Peek.
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Giants of Metal - Wednesday September 13 2006
Posted by Tasos on September 13, 2006 09:29
Big, lumbering constructs with enough magic-fuelled strength to compensate for their towering stupidity. Metal Golems are the ultimate guardians, and they're usually found in dungeons or near entrances, protecting the property of the spellcasters who made them.
You can read all about Metal Golems in this Darkfall Warcry update.
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Online Worlds Roundtable #12 - Tuesday September 05 2006
Posted by Tasos on September 05, 2006 12:51
Topic: Are Online Worlds Too Complex?
Within the online world community, there are both developers and players who believe that, as a generalization, the games tend to be too complex, over-intellectualized and over-designed.
Claus participates in the rebirth of RPG Vault's Online Worlds Roundtable #12 - Part 1
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Darkfall's Dynamics of Conflict - Wednesday August 30 2006
Posted by Tasos on August 30, 2006 16:20
RPG Vault's Darkfall Peek #28 examines the diverse dynamics that drive Darkfall's PvP conflict, and the complex relationships that form as a result.
Discuss this update
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Darkfall at Womengamers.com - Friday August 25 2006
Posted by Tasos on August 25, 2006 14:25
Ismini 'Atari' Roby from womengamers.com visited our offices and spent the day with us talking about and checking out Darkfall.
You can read the article HERE
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