The land of Agon is split into five continents. Four unique lands on each corner of the map and one central land mass in the middle. The six most civilized races of the land each have carved out their nations across the central continent.
Each racial area has one capital city that acts as the hub of commerce and racial distinctiveness and three satellite townships that house one of three factions representing a key aspect of that nation.
Race and Faction Insignia
MERCIANS
Racial Banner
Sons of Riada Faction
Order of Auros Faction
Knights of Malregard Faction
ORKS
Racial Banner
Burning Path Faction
Slaughter House Faction
Iron Orks Faction
TOVARR
Racial Banner
Crafter's Assembly Faction
First Shield Battalion Faction
Five Beards Trading Company Faction
MAHIRIM
Racial Banner
Tribeland Elders Faction
Longclaw Faction
Circle of Neith Faction
MIRDAIN
Racial Banner
Serene Spire Faction
Emerald Throne Faction
Arrowhead Faction
ALFARI
Racial Banner
House of Alfari Rising Faction
Harn Mandean Faction
Shadow Salient Faction
Each capital city and it’s surrounding area also acts as a ‘safe-zone’, protecting all within from hostile attacks or actions and allowing you a haven from where to take a momentary breath from the dangers of the lawless lands outside of these boundaries.
Within each city and township you will also find vendors to cater to your various adventuring needs. Both trainers and suppliers of every type can be found in these areas and can also be purchased for clan cities (though it is up to the clan itself who they may be made available to).
Finally, each capital city also comes with it’s own, fully-staffed dungeon crawling with various unsavory beasts and enemies. The perfect place to test your mettle before venturing into the dangers of the wilds.
You can locate this entrance by opening your map and turning on the Teleports and Portals filter and, once you have arrived, you can enter by aiming at the entrance and pressing your Interact Key (F).
To interact with Portals